Studio

Tourmaline is a Geneva based
interactive studio crafting new kinds of games.
Blending tangible and digital realms.

We are expert in digital media and game production.

We are specialized in hybrid products:
connected objects, multi device setups, paper video games.

We love human interaction and
we believe playfulness is a powerful way to bond.

We work on our own products but we also design and develop high quality projects websites applications interactive installations games prints for our clients.

Projects

Tablet + connected toys

Oniri Islands

Children of the River

Oniri Islands

Oniri Islands

Oniri Islands is a cooperative adventure game for two players. You play two kids lost on a mysterious island, searching for their shadows. They are helped by animal masks giving them magical powers to survive. Mina and Tim, the heroes, are two smart toys connected to your tablet. Move them on the screen to explore the fabulous world of Oniri Islands.

Oniri Islands is a gender friendly game where toys magically come to life!
The game is made for kids from 6 to 66 years old, families, friends and adventure game lovers.

  • Play a tablet game with real toys!
  • Beautiful and highly crafted toys to play with.
  • 5 animal masks for your toys to wear!
  • A collaborative game to share and enjoy together like a boardgame.
  • A poetic universe that children, as well as parents, will love to explore together
  • Gorgeous illustrations, handcrafted 3D, poetic and colorful graphics.
  • A stunning original soundtrack.
2018
2 Players
2 Objects
1 Tablet

Website & visual assets for Kickstarter campaign

Reigns: The Council

Reigns: The Council

Reigns: The Council

Reigns: The Council is an asymmetric party game for 3-6 people about a monarch seeking harmony in their realm, and their advisors vying to influence them for their own goals. Reigns: The Council is the physical adaptation of the famous mobile game Reigns, developped by Nerial and published by Devolver Digital.

We worked in collaboration with Nerial (game creator) and The Crowdfunding Agency (communication manager). We designed and developped a new website dedicated to the party game and created visual assets (image and gifs) for their Kickstarter campaign.
2019

Mobile

Airia

respiratory exploration

Airia

Airia

Airia is a game of respiratory health awareness through a poetic journey, in a new approach to public health information and prevention. The application is deliberately metaphorical in order to gently address the severity of some of the conditions considered.

By breathing, the players steer a small boat and are invited to discover, along different routes, messages - fragments of stories - that will lead them to lighthouses, symbolizing the main respiratory pathologies.

A logbook provides short information on each of the respiratory conditions and invites you to continue your search for information via the dedicated platform www.airia.ch

The game was made in collaboration with the LPGE (Geneva Lung League), we worked on the design and overall production of the game.
2018
1 Player
1 Smartphone

Desktop

du-game

du-game

du-game

Du-game is a game to learn to play music on the dualo instrument. Musicians can explore on the interactive map all the music styles and can load the music tracks on their instrument. From electronic music to music from the islands or hiphop music, they learn the musical vocabulary and can play the styles they like the most.

In collaboration with Dualo, we worked on the art direction and the visual production of the interactive map and the user interface of du-game. We produced more than fifty illustrations, one for each music style.
2018
1 Player
1 Object
1 Computer

Desktop

Le Paris des Merveilles

Enchanted card game

Le Paris des Merveilles

Le Paris des Merveilles

Paris des Merveilles - Enchanted card game is a digital card game freely inspired by the novel series of the same name. Play as the famous characters of the fantastic saga imagined by Pierre Pevel, fight fierce opponents using weapons, spells and enchanted objects in order to find the 7 crystal unicorns! This 1st version of the game offers an adventure with a deck of cards inspired by the 1st volume, "Les Enchantements d'Ambremer". Other adventures with new cards are planned and will follow the course of the saga.

Initiated by Le Salon du Livre de Genève for the project "Quand le livre devient jeu vidéo". The game was produced in collaboration with David Javet (coordination), Swan Keller (art direction) and Joël Lauener (programming). Our work focused on game design, UX and UI.
2020
1 Player
1 Computer

Desktop game + manual

Intraland

Intraland

Intraland

Intraland is a videogame dealing with a current political issue : Internet Neutrality. Internet Neutrality is the principle that Internet service providers and governments should treat data on the internet equally.

Intraland is a 3D adventure game taking place in an abstract digital world, a metaphore of the Network. Intraland is a closed space, under dictatorship, where the inhabitants are generating datas that are constantly analyzed, censored, even rewritten. The goal is to take control of Intraland, hacking the environment. This breach is only possible using "Command Words", a metaphore of programming, tabooed by Intraland's government.

Intraland is a computer game, you play with the keyboard, a paper manual and a UV lamp. To go forward in the story, the player has to read the manual. It contains the Propaganda of Intraland’s government, but also a hidden text written in UV ink by resistants : their Manifesto, and their instructions to take back Intraland.
2013
1 Player
1 Computer
1 Book

Mobile

Vestiaires Touch

Vestiaires Touch

Vestiaires Touch

Vestiaires (Locker room) Touch is a mobile game adapted from the web series Vestaires. It tells the funny anecdotes of the daily life of a para-swimming team.

Players follow Caro, Delphine, Orson and Ramirez on the way to competition with 4 mini-games: arcade, reflexion and strategy. In the daily life of the disabled, every action can be a real achievement. Every mini game is inspired by the experience of this para-swimming team. Players help those champions to overcome the obstacles and win the competiton!

We worked in collaboration with VIRTU. We produced the game design, programing, user interface design and animations.
2018
1 Player
1 Smartphone

Video Trailer

Yum Yum Island

Yum Yum Island

Yum Yum Island

Yum Yum Island is a cooperative blind game for 2 to 5 players from 6 years old and up. Players play as pelicans and have to drop food to save animals from the awful giant Ferdinand.

We made for Space Cow, Space Cowboys' children's label, the trailer of the game: from the storyboard to the final animation (except voice-over).
2019

Tablet

Games@museum

Creation of a museum game in situ

Games@museum

Games@museum

Games@museum is a mediation project for Swiss museums through games.
We worked with the Musée d'Ethnographie de Genève, who wishes to make their permanent collection more accessible to children from 8 yo and up. We also worked with the Maison d'Ailleurs in Yverdon-les-bains, to promote the collection of the Jules Verne room. We created a digital card game for tablets, playable in situ in these 2 museums and customized for their respective content. The goal of the game is to discover lost legends in the MEG and one of Jules Verne's stories in the eponymous room at the Maison d'Ailleurs. In both variants, the player is guided from display to display and must collect objects that are part of the story they are discovering. These objects are transformed into game cards, which must then be combined to find new ones, until the final card.

We worked with Aprobado for the development and Aurélien Mabilat for the illustrations.
2019
1 Player
1 Tablet

Visual assets for Kickstarter campaign

Antstream

Retro gaming reborn

Antstream

Antstream

Antstream is a retro game streaming subscription service with a large choice of games. The plarform is available on PC, Mac, Xbox One, and mobile devices.

Antstream was funded on Kickstarter, we worked in collaboration with the team and ICO Partners (communication manager). We created the visual assets for their crowdfunding campaign.
2019

Tablet + smarphones

Monster Chef

Monster Chef

Monster Chef

Monster chef is a gruesome cooking party game.
The goal is to cook a recipe together in a limited time with the highest score.

Each player has a device, an iPad for the chef and iPhones for the cooks which follow her or his instructions.
The (Monster) Chef distributes the ingredients to the cooks. The cooks have only one tool (kitchen knife, peeler, kitchen scale) to process them, so they have to perform the gestures together in the right order, and finally give the ingredients back to the Chef.
At this point the Chef heats all the ingredients in the pan (the iPad), and the cooks have to put the right amount of condiment and/or spice in the right order.

The purpose of the game is not teaching (despite discovering new recipes!), it is a humoristic party game set in a horror movie mood : players are put to the test by a recently deceased chef that torments them during the game (blinding smoke, vegetables screaming for their lives,…)
2013
2 à 6 Players
2 à 6 Smartphones
1 Tablet

Tabletop

Democrapcy

Don’t worry, it will only get better

Democrapcy

Democrapcy

Democrapcy is a satirical boardgame that challenges today's crisis of democracy. You play colourful members of a not so fictional community (stewardess, refugee, politician...), and vote for or against absurd laws to gain the upper hand over your opponents, the winner is the first to reach the end of the board. You can forge alliances with characters sharing common traits (social status, gender, religion), traits that can change along the game. But beware of traitors!

Democrapcy is a project designed and produced by Mélissa Pisler, Yoann Douillet et Israel Viadest. It is a co-production between the HEAD — Geneva school of Art and Design and the State Chancelery of Geneva. We worked as project manager and game design / art direction consultant.
2016
4 - 8 Players
1 Object

Tablet + smartphones

Mist Raiders

Mist Raiders

Mist Raiders

Mist Raiders is an interactive boardgame on tablet, where players can control their ship with their smartphone.

The story takes place in a steampunk pirate universe: a scavenger hunt where players choose a captain, a flying ship and go find a legendary artefact, the Mist Stone. The scenario is set in a floating world scattered in tiny islands, surrounded by a see of mist and clouds. To localize the Stone mist you need a special technology that you will find once you have completed missions. But be careful though, as you’re not the only one to yearn for the Stone. All the players will get in your way so equip your ship to defeat your opponents.

The demo was nominated for Game Connection Europe 2011 and exhibited at Futur en Seine (Paris) 2011
2011
2 à 4 Players
2 à 4 Smartphones
1 Tablet

Marketing materials

#Swissgames Communication

Gamescom 2016

#Swissgames Communication

#Swissgames Communication

We worked with ProHelvetia on the #Swissgames (Swiss Delegation) Communication for Gamescom 2016.

The #Swissgames Booths showcased a selection of 21 games and technologies developed by 10 independent studios, start-ups and 3 major art and design universities.

We designed the visual identity and created all the marketing materials included : posters, booklet, signage, business cards, stickers, advertising, digital invitation and gifs.
2016

Team

Marion Bareil

CEO — co-founder

Twitter | Linkedin

Camille Attard

CDO — co-founder

Twitter | Linkedin

Mathieu Chesnais

CTO

Twitter

Charles Chalas

Art Director

Twitter

Contact

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