Studio

Tourmaline is a Geneva based
interactive studio crafting new kinds of games.
Blending tangible and digital realms.

We are expert in digital media and game production.

We are specialized in hybrid products:
connected objects, multi device setups, paper video games.

We love human interaction and
we believe playfulness is a powerful way to bond.

We work on our own products but we also design and develop high quality projects websites applications interactive installations games prints for our clients.

Projects

Tablet + connected toys

Oniri Islands

Children of the River

Oniri Islands

Oniri Islands

Oniri Islands is a cooperative adventure game for two players. You play two kids lost on a mysterious island, searching for their shadows. They are helped by animal masks giving them magical powers to survive. Mina and Tim, the heroes, are two smart toys connected to your tablet. Move them on the screen to explore the fabulous world of Oniri Islands.

Oniri Islands is a gender friendly game where toys magically come to life!
The game is made for kids from 6 to 66 years old, families, friends and adventure game lovers.

  • Play a tablet game with real toys!
  • Beautiful and highly crafted toys to play with.
  • 5 animal masks for your toys to wear!
  • A collaborative game to share and enjoy together like a boardgame.
  • A poetic universe that children, as well as parents, will love to explore together
  • 6 exciting chapters of 30 minutes each.
  • Gorgeous illustrations, handcrafted 3D, poetic and colorful graphics.
  • A stunning original soundtrack.
2017
2 Players
2 Objects
1 Tablet

Tabletop

Democrapcy

Don’t worry, it will only get better

Democrapcy

Democrapcy

Democrapcy is a satirical boardgame that challenges today's crisis of democracy. You play colourful members of a not so fictional community (stewardess, refugee, politician...), and vote for or against absurd laws to gain the upper hand over your opponents, the winner is the first to reach the end of the board. You can forge alliances with characters sharing common traits (social status, gender, religion), traits that can change along the game. But beware of traitors!

Democrapcy is a project designed and produced by Mélissa Pisler, Yoann Douillet et Israel Viadest. It is a co-production between the HEAD — Geneva school of Art and Design and the State Chancelery of Geneva. We worked as project manager and game design / art direction consultant.
2016
4 - 8 Players
1 Object

Tablet + smarphones

Monster Chef

Monster Chef

Monster Chef

Monster chef is a gruesome cooking party game.
The goal is to cook a recipe together in a limited time with the highest score.

Each player has a device, an iPad for the chef and iPhones for the cooks which follow her or his instructions.
The (Monster) Chef distributes the ingredients to the cooks. The cooks have only one tool (kitchen knife, peeler, kitchen scale) to process them, so they have to perform the gestures together in the right order, and finally give the ingredients back to the Chef.
At this point the Chef heats all the ingredients in the pan (the iPad), and the cooks have to put the right amount of condiment and/or spice in the right order.

The purpose of the game is not teaching (despite discovering new recipes!), it is a humoristic party game set in a horror movie mood : players are put to the test by a recently deceased chef that torments them during the game (blinding smoke, vegetables screaming for their lives,…)
2013
2 à 6 Players
2 à 6 Smartphones
1 Tablet

Desktop game + manual

Intraland

Intraland

Intraland

Intraland is a videogame dealing with a current political issue : Internet Neutrality. Internet Neutrality is the principle that Internet service providers and governments should treat data on the internet equally.

Intraland is a 3D adventure game taking place in an abstract digital world, a metaphore of the Network. Intraland is a closed space, under dictatorship, where the inhabitants are generating datas that are constantly analyzed, censored, even rewritten. The goal is to take control of Intraland, hacking the environment. This breach is only possible using "Command Words", a metaphore of programming, tabooed by Intraland's government.

Intraland is a computer game, you play with the keyboard, a paper manual and a UV lamp. To go forward in the story, the player has to read the manual. It contains the Propaganda of Intraland’s government, but also a hidden text written in UV ink by resistants : their Manifesto, and their instructions to take back Intraland.
2013
1 Player
1 Computer
1 Book

Tablet + smartphones

Mist Raiders

Mist Raiders

Mist Raiders

Mist Raiders is an interactive boardgame on tablet, where players can control their ship with their smartphone.

The story takes place in a steampunk pirate universe: a scavenger hunt where players choose a captain, a flying ship and go find a legendary artefact, the Mist Stone. The scenario is set in a floating world scattered in tiny islands, surrounded by a see of mist and clouds. To localize the Stone mist you need a special technology that you will find once you have completed missions. But be careful though, as you’re not the only one to yearn for the Stone. All the players will get in your way so equip your ship to defeat your opponents.

The demo was nominated for Game Connection Europe 2011 and exhibited at Futur en Seine (Paris) 2011
2011
2 à 4 Players
2 à 4 Smartphones
1 Tablet

Marketing materials

#Swissgames Communication

Gamescom 2016

#Swissgames Communication

#Swissgames Communication

We worked with ProHelvetia on the #Swissgames (Swiss Delegation) Communication for Gamescom 2016.

The #Swissgames Booths showcased a selection of 21 games and technologies developed by 10 independent studios, start-ups and 3 major art and design universities.

We designed the visual identity and created all the marketing materials included : posters, booklet, signage, business cards, stickers, advertising, digital invitation and gifs.
2016

Mobile

Vestiaires Touch

Vestiaires Touch

Vestiaires Touch

Vestiaires (Locker room) Touch is a mobile game adapted from the web series Vestaires aired on France 2 since 2014. It tells the funny anecdotes of the daily life of a para-swimming team.

Players follow Caro, Delphine, Orson and Ramirez on the way to competition. The authors Fabrice and Adda tell us anecdotes showing the difficulties of being disabled at the pool, while players put themselves in the para-swimmers shoes through a series of mini-games that require reflexes, memory and coordination.

We worked in collaboration with VIRTU. We produced the game design, programing, user interface design and animations for the first demo prototype.
2015
1 Player
1 Tablet

Team

Marion Bareil

CEO — co-founder

Twitter | Linkedin

Camille Attard

CDO — co-founder

Twitter | Linkedin

Mathieu Chesnais

CTO

Twitter

Charles Chalas

Art Director

Twitter

Contact

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